It also exposes that there is no “right” way to reject him. It exposes the desperate emotional undercurrent present in all of your interactions with him, that desire to just make him leave you alone. It felt like an acceptance that none of the other dialogue options will get the message across to Eric. You can be mad or direct because people have the capacity to, in a moment, choose to act mad or direct even when they usually aren’t. Every dialogue option is designed to feel viable in the moment. Throughout the entirety of Boyfriend Dungeon, the majority of your texts attempt to communicate the same central ideas but with different phrasing. The dialogue options perfectly channel the silly dread of typing, deleting, and retyping the same basic message over and over again. Do you do a thumbs-up emoji? Say sure? Do you end a text with the dreaded period? These are questions that I, an anxious weirdo, ask myself basically constantly, especially in the early parts of a friendship or relationship. These dialogue options are as fraught as real-world texting and involve navigating the complexities of tone and intent. Much of your in game dialogue is mediated through text messages, and the Boyfriend Dungeon team does a great job of translating all of their characters’ personalities into unique texting styles, including your own which often responds to or mimics the energy of your current texting partner. But the interesting part is how you choose to navigate said creepiness. It’s obvious your character thinks Eric is a fucking creep. While the player character is not overly developed, they still recognise as much. I have watched someone go on this exact date where someone is pushed out of their comfort zone only to have their date talk over and belittle them the entire time. Eric is your first date in Boyfriend Dungeon, when you’re an incredibly awkward and anxious newcomer to a South Californian town known for being full of hot people. His most basic incarnation is irritating and unsettling, trying very hard to impress you by dominating the conversation with how smart he is. Each version of this man exhibits the same basic behaviour to varying degrees, but for all dudes who are…like this, it comes from the same place: a desire for control. He is familiar to any woman, or anyone with enough friends who are women, as the dude who will not leave anyone the fuck alone. And his story is the game’s most explicit confrontation with what rejection looks like.Įric, the stalking creep at the centre of Boyfriend Dungeon’s recent controversy, is one of the best depictions of a terrible kind of man that I’ve ever seen. The game’s A-plot revolves around solving the mystery of who kidnapped your precious swordfriends and left them chipped in the depths of a dungeon. This means every relationship can feel in conversation with the others. Valeria, dagger, international artist, and my wife, will struggle with trust and intimacy around the same time as Seven, the clinically depressed K-pop star who is desperately trying to balance his career with his mental health. At multiple points in the game, different characters will come up against the same problems at the same time.
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